Evo da postam nesto za aplauza

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Historijski gledano, pojam "igrac - gamer" uglavnom se odnosio na nekoga ko igra RPG ili wargames.
Nedavno, i to malo vise, medjutim, termin gamer ja "narastao" i tu se ukljucuju igraci video igara. Iako je nominalno, pojam ukljucuje i one koji ne moraju nuzno uzeti u obzir da budu gameri (tj. casual gameri), sto je uobicajno identificirati one koji trose puno svog slobodnog vremena igrajuci ili na ucenje o igrama.
Kako izvori kazu evo i Vrste gamera:
* Video gamer: A tip igrača koji uživa u igranju video igara.
* Tabletop gamer: A tip igrača koji uživa u igranju stolnih igara. Pojam se često upotrebljava za gamere koji igraju minigolf strategije ali moglo bi se odnositi na aktere board gamesa, igre kartica, ili uloga igrati igre.
I evo malo i na english nesto, vrste Video Gamera:
Types of video gamers
* Casual gamer: The casual gamer is a person who plays games designed for ease of gameplay (think of Tetris, Snake, etc.) and that doesn't spend too much time playing computer games. The genres that casual gamers play vary, since they might not have a specific video game console to play their games. (See: Casual game).
* Hardcore gamer: A person who spends much of their leisure time playing games, and as a consequence of the the large time spent, often on the hardest difficult level. There are many subtypes of hardcore gamers based on the style of game, gameplay preference, hardware platform, and other preferences.
* Retrogamer: A gamer who enjoys playing or collecting vintage video games from earlier eras. Retrogamers are partly responsible for the popularity of console emulation. Some collect old video games and prototypes, or are in the business of refurbishing old games, particularly arcade cabinets. Some even make their own arcade cabinets (see MAME arcade).
* Import gamers: A gamer who enjoys playing or collecting video games produced internationally. The most common imports are from Japan, although some European and Japanese gamers purchase games from North America. Depending on the gaming platform involved, these gamers may use devices such as modchips, boot disks, and/or Gamesharks to bypass regional lockout protection on the software, though some prefer to purchase imported consoles. A number of these gamers import games that fall in to genres that are generally not releases outside of Japan, such as dating sims or anime/manga-based licensed games.
* Cyberathlete: A professional gamer (often abbreviated "pro gamer" or just "pro") that plays games for money.[2] (The term, electronic sports, is used to describe the play of video games as a professional sport.) Whether a cyber athlete is a subtype of the hardcore gamer largely depends on the degree to which a cyber athlete is financially dependent upon the income derived from gaming. So far, as a cyber athlete is financially dependent upon gaming, the time spent playing is no longer "leisure" time.
* Regular Gamer: The regular gamer is a "normal" gamer, that of the average conotation, intermediary. To fall in the categorization of gamer, the regular gamer is that person who have more than a passive interest in video games, and spends around 11 hours a week playing video games [3]. The regular gamer is composed by many other sub-genres of gamers, and therefore have interest in what is the average in the industry (FPS, sports, rpg, action games, etc.)
The average gamer
“ The average game player is 35 years old and has been playing games for 12 years. ... The average age of the most frequent game buyer is 40 years old. ... Forty percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (33 percent) than boys age 17 or younger (18 percent). ”
The average gamer is usually an aggregate of all the above types of gamers. The average gamer has achieved a somewhat mythical status. The situation is rather murky; even experts in the industry don't really know "who" the average gamer is.[1] Knowing who the average gamer is is seen as important when targeting a product for the market. Sometimes the term is adapted by designers/publishers to refer to the average player within the particular group of gamers they are targeting.
The average gamer has also frequently fallen victim to the ire of the hardcore gamer or normal gamer (see above). Reasons cited include a lack of appreciation for the history of video games, as well as a lack of appreciation for the finer nuances of "better" games.
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Hvala.