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PES 2014 Features overview

1.818 pregleda · 100 odgovora · otvorena 30.01.2013. u 02:25



RELEASE DATE

Pro Evolution Soccer 2014 is expected to be released in September / October of 2013. An official date should be announced around August.

GRAPHICS NEW

PES 2014 will use a modified version of Fox Engine, developed by Kojima Productions.
http://www.youtube.com/watch?feature=player_embedded&v=L5IVOs5Pxh8

Novi Licencirani Timovi

Primera División, Ligue 1 and Eredisivie should remain fully licensed, while all Serie A teams should be individually licensed. While most English teams will remain with fake team names and shirts (as long as the league maintains an exclusive deal with EA Sports) another team might be added to join Manchester United as full licensed. This may not be one of the teams that have an individual partnership with EA (Arsenal, Aston Villa, Chelsea, Everton, Fulham, Newcastle, Manchester City, Tottenham Hotspur). German Bundesliga will remain absent apart up to two licensed teams. One of them should be Bayern while the other one is most likely the 2nd best team apart Dortmund who have exclusive EA deal, too.
Takodjer Spanska druga liga Liga Adelante bice full lincencirana 

EDIT 1 :

"Novi grafički endžin razvojnom timu omogućava drastično poboljšanje već zastarele grafičke podloge a mnogo se radi i na kolizijama igrača, za koje se kaže kako će biti na sličnom nivo kao kod FIFA serijala. Fotorealizam je izuzetno važan, što je demonstrirano slikom igrača na čijem licu se jasno vide pore. Takođe, dresovi su konačno odvojeni od tijela, pa se pomjeraju nezavisno! Osim toga, radi se dosta i na taktičkoj komponenti – svojim igračima sad možete narediti kako da se ponašaju na određenom djelu terena koje smatrate kritičnim u odbrani, što je naročito važno za slabije timove. Više detalja o igri i screenshotove očekujemo prije kraja ove nedelje."

Samo vidim pes 14 u opisu 


@edit : Halali sto nevidjoh 
Hjooj što mi se nešto čini da će pes biti prezahtjevan :$$$$







Prvi snimak gameplaya ce biti prikazan na E3.
Potvrdjeno novinarima.

Moguca konfiguracija

System Requirements:
• Intel Core 2 Duo E4700 2.6GHz or equivalent
• RAM: 3GB
• GFX: NVidia GGeForce GT 440
• GXF RAM: 512MB of RAM, Pixel shader 3.0, DirectX 9.0c compatible video card




1min snimanja komentatora za PES14
http://www.dihitt.com.br/barra/1-minuto-com-silvio-luiz-nas-gravacoes-de-pes-2014



PES 2014 Wishlist

PES 2014 is going to be released this autumn and if you have any wishes we hope Konami will listen to you too and add your wish in the next PES 14 game.



Top wishes for PES 2014 :

• More accurate player attributes and more frequent/timely squad updates
• 5v5/10v10, something equivalent to FIFA’s “Clubs” mode
• Improved atmosphere and fans, improved gameplay animations too.
• More famous stadium of english clubs
• More famous stadium of turkish clubs
• Separate tackling ability from the Defense ability
• Goalkeeper Position for Became a Legend
• Online playing set on top player,
• Master league changes required..need became a refree, in master leage, more stories is needed. playing for 1 months thats enough to play pes soo need changes in master league…

• Referee should be improved, HANDBALL SHOULD BE ADDED, In transfer negotation, amount of money should be added to buy players, scouting team must me more flexibility , lob ball should be improved, real celebration of top players should be added more. hamstring,injury between the game should be added

• My wish in pes 2014 is 1-when player retires in become a legend is to be a coach .. 2- players who retire dont come again in the youth team .. 3- more history information in master league about football and focus on the coaches ,, like faces and names of them ,, and a highly focused tactics edit ,, and more dribbles and skills ,, and each player has his own skill ,, more leagues and tournaments ,, and in master league ,, player can coach a national team .. and please more african national teams

• The academy should really be using the club’s young players and young players can really customize each continent or country Astdadbaby we’re growing them in a club such as the FIFA

• Club World Cup should be added in league mode,master league mode and become a legend mode also the super cup for the 3 or 4 big leagues (Serie A,EPL,La Liga and Bundsliga).
• Conferences before and after big events such as Uefa Champions League final,World Cup Final and the title matches every season.
• Seria bueno mejorar el modo liga, también mejorar un poco el realismo de los jugadores y agregar mas color en el juego,
• More leagues like, argentina, turkisk, greece…
• Master league negations come better
• Better game
• Better Goalkeeper
• Fixed Kits on all teams and nations(Icons too)
• Improved Tackle
• Manager transfer in Master League
• More licenses
• No fake teams
• Korean Caster
• K-League
• Owner mode
• Trade


PES 2014 Official Announcement Soon ?


he announcement of the PES series games is quite random since PES’s previous announcements were made in very different times, for example:

PES 2008 on 18/06/2007
PES 2009 on 23/06/2008
PES 2010 on 08/04/2009
PES 2011 on 04/05/2010
PES 2012 on 13/05/2011
PES 2013 on 18/04/2012
PES 2014 on …

EA will continue using the current generation of engine in FIFA 14 but Konami in PES 2014, will use a new engine based on the Fox Engine, a beautiful kickoff.

The community say that the announcement of PES 2014 would only be carried out during the Konami Pre-E3 Show and many news about the upcoming PES14 will be revealed there … can this be true ?

What do many non remembered that Konami is always “sticks to queue” in the major events of the games making known “Konami Pre-E3 Show” which is a warm up for E3 where the game will probably be announced along with some other news.

Konami Pre-E3 Show will be held on June 6, Thursday, at 19:00 CEST (18:00 in UK) and will be broadcast live on PES Magazine & GameSpot. We will keep you updated with latest pes 2014 news !

EDGE magazine Details of PES 2014 :

1 - Motor based on Fox Engine, Metal Gear Solid: Ground Zeros.

2 - Motor referred to as “New Engine”.

3 - New physics engine uses “Baricentro Physical”. This causes different parts of the player’s body have different weights.

4 - Collisions between players are similar to those of FIFA.

5 - The collision impact strength depends on which part of the player’s body is reached.

6 - Team game’s developer is focusing on “photo-realism” for ultra realistic graphics.

7 - A close up of the face of a Japanese player in EDGE shows the skin pores and detailed individual eyebrows.

8 - Shirts are “separate” from the body of the player.

9 - Shirts are “wrinkled” when there are jerks and physical contact.

10 - Ball greater control range is 3 times higher than the current generation, providing more contests without the ball, while the legs of the player attempts to gain control of the ball.

11 - You can set a player for “zone”. This allows a player to be able to move a small area of ​​the field.
Hoće li biti BundesLiga ili će se opet patchevi morati čekati  ?
amsi je napisao/la:
Hoće li biti BundesLiga ili će se opet patchevi morati čekati  ?
Bice samo Bayern i Dortmund.
soul_eclipse je napisao/la:
Bice samo Bayern i Dortmund.
Dobro je, napredujemo  
Konami objavio prvi teaser
http://www.youtube.com/watch?v=HN1AxwGwG_M
















20/09/2013
Datum izlaska igre

Otkrivene su i cijene

Ma ništa od ovog pes-a, odavno se to moglo primjetiti.
Fifa u možda poslednjih 5-6 godina zasluženo drži titulu najbolje fudbalske simulacije, a kako stvari stoje taj niz će se nastaviti.

sad čekam samo da me napadnu pes fanboys 
HarisSouth je napisao/la:
Ma ništa od ovog pes-a, odavno se to moglo primjetiti.
Fifa u možda poslednjih 5-6 godina zasluženo drži titulu najbolje fudbalske simulacije, a kako stvari stoje taj niz će se nastaviti.

sad čekam samo da me napadnu pes fanboys 
Ovo nije tema za diskusiju PES vs FIFA.

Ti imas pravo na svoje misljenje, neka ona drzi sta hoce i kako hoce, samo si nasao pogresnu temu za iznosenje tog misljenja.
Konami Digital Entertainment GmbH has revealed that its forthcoming PES 2014 title will mark a new beginning for the popular series, with an all-new engine allowing for the most comprehensive advance for the PES range since its inception
The PES Productions Team based in Tokyo have been developing a new approach to football for four years and can now confirm their new system uses Kojima Productions renowned Fox Engine at its core. The team have extended and enhanced Fox Engine to match the bespoke and complex demands of a football title.
Based on six founding standards, the new system has allowed every aspect of PES 2014 to be totally reworked, throwing off the shackles of previous limitations and allowing the PES Productions team to produce a game much closer to their vision of recreating the excitement and variety of a top-level match. The central theme of fluidity is based on the constant moving of players and switching positions which characterises the modern approach to football. PES Productions have looked at how matches ebb and flow, with player individuality key to a team's success, and well-drilled tactics helping underdogs produce giant-killing feats.
Working from the ground up, PES Productions have strived to rework every element of play, creating a fresh and energetic new standard for football titles. In addition to noticeably improved graphics and seamless animation, the thrust of the new system's power has been used to redefine the way football is played on a home system. Gone are the limitations imposed by dated animation systems and AI elements, and instead PES 2014 boasts a central core that perfectly mimics the skill and awareness that elevates the world's greatest players above their peers.
Six central tenets combine to establish PES 2014 as a new benchmark in football simulations, governing everything from the way the player receives and controls the ball, the physicality of play, and the "feel" of match-day: the rush and euphoria or crushing lows that experiencing an important games can bring. As such, the key pillars on which PES 2014 is based are:


[LIST]
[*]TrueBall Tech: For the first time in a football simulation, PES 2014 centres everything on the ball: how it moves, and how players use it. First touch and sublime control are what set certain players apart from others. The ability to not only read a pass, but to be one step ahead and to know what is needed to gain yards on an encroaching defender. TrueBall Tech allows the player to trap or knock on a pass using the analogue stick with detailed barycentric physics determining the weight shift of the player and the height and speed of the pass, as to how the player's body will automatically shape to receive it.

Thus, the player has total control in determining how their body is angled to receive a pass, whereas previous football titles present the user with scant options. Instead, TrueBall Tech means that it can be chested or nodded past an opponent, flicked into space or to a team mate, while closer dribbling control is a much more personal attribute in the new game.

The PES series has long since treated the ball as an individual entity, allowing the player huge amounts of freedom to pass into space, run on to a knocked-on counter, or produced short triangular passes to make space. TrueBall Tech adds even more freedom, with the player's movements worked around those of the ball and, unlike any other football title, as opposed to the other way round. Players will be able to truly control the free-moving ball, use its pace or alter its movement to master close control in PES 2014.

The result is a game that offers full 360-degree, two-footed control within several yards around the player. In addition to steering the ball with subtle movements, there is the ability to shield the ball from opposing players, use deft controls to wrong-foot them, and intuitive methods to master close control.
[*]Motion Animation Stability System (M.A.S.S.): The physical combat between players is a vital part of any match, and the new M.A.S.S. component simulates the bodily contact between multiple players within bespoke animations that segue seamlessly into each other. Rather than a series of preset animations that occur under specific circumstances, M.A.S.S. acts instantly to any situation, with the reaction of a fouled player entirely dependent on the direction and force with which they are tackled. Dependent on factors such as their size and power, players will stumble but instantly recover if clipped, barge others off the ball, and use their stature to block players from possession. Similarly, PES 2014 now has more styles of tackle, as opposed to basic foot in or sliding types.

Tackling also becomes more integral to PES 2014's quest for realism, with clashes of players utilising the TrueBall physics to ensure the ball reacts as it would in a real game. As players fight for a 50-50 ball, their result challenge will see the ball bobbling into space, or emerging at the feet of the triumphant player.

The integration of the M.A.S.S. element has also facilitated new advances in one-on-one situations. The individual battles between key players can determine the outcome of a match, so particular emphasis has been made on such battles in PES 2014. Defenders will put greater pressure on the attacking player, by tussling for possession, standing back to restrict passing opportunities, or making the tackle. Likewise, attackers are faced with ether trying to outpace the defender while retaining possession, feinting to gain advantage, or passing, dribbling or shooting when space allows. The result allows for incredibly open games, where the attributes and skills of the players come to the fore in personal feuds all over the pitch.
[*]Heart: Defining what makes football so engrossing is difficult. It isn't a technical thing, but more an emotional hook. Matches can be imposing for visiting teams, as home support barracks the opposition, and acts as the infamous "twelfth man" by cheering their side on. PES 2014's "Heart" aims to recreate the effects of team support, both on an individual player basis and across the entire team.

Each player in the game now employs mental attributes in addition to playing styles and skills, and can be adversely affected when having a poor game. However, if an individual is not playing well, his team mates can rally round and will work to support him. Similarly, one moment of individual brilliance can produce a galvanising effect on team mates. The cauldron effect of a vibrant stadium will showcase the mood of the fans, with all-new sound effects combining with stunning AI systems to create a palpable match day atmosphere.
[*]PES ID: PES 2013 set a new bar for realism, with its inclusion of the Player ID system. For the first time, players could instantly recognise a player by their faithfully recreated running and play styles. The way a player ran, moved and spread the ball about would be identical to that of their real-life counterpart, and PES 2013 featured 50 players that utilised the system.

For PES 2014, that number will be greatly expanded, with twice as many stars featuring bespoke animations and AI.
[*]Team Play: Via the new game's innovative Combination Play users can set up a variety of different tactics in key areas of the pitch using three or more players. These players will make very different off-the-ball runs to exploit holes in the defence or midfield, using the flanks, curved runs, or overlapping play to make themselves available. These moves can be preset to key areas of the field, allowing users to exploit defensive weaknesses beforehand.
[*]The Core: PES Productions have undertaken several years of consultation with PES and football fans to reproduce key elements of the series and implement a wide range of additional improvements.

Visually, the game will benefit from an incredible level of acuity, from the weave of the kits, through to facial movement, and a new animation process that offers slick segues from one move to the next, with no pauses or restrictions on control. Stadia will be faithful to real-life, with the entrances to the pitches recreated, crowds that move during the course of the game The new system also allows for a new light-mapping effect, adding a natural look to the proceedings. The flow of a match has also been improved, with tactical decisions made on the fly, and the removal of cut scenes after specific events.

Free kicks and penalties have also been radically changed. Control over free kicks has been expanded with decoy runs added and short passes now unrestricted. To counter, players can now move the position of their keeper for the kick, while the wall will react to the kick instinctively to block or deflect the ball.

Penalties now use a target guide that is changed according to the kicker's ability and where they intend to place the ball. The goal keeper can now opt to move ahead of the kick, sensing when the penalty taker is not particularly strong.
[/LIST]

PES 2014 will also mark the first appearance of the recently-signed Asia Champions League, adding a wealth of officially licensed clubs to the competition; and the new game will also exclusively retain its use of the UEFA Champions League club competition, with other tournaments expected to be announced shortly.

Further details of PES 2014's content - including all-new online elements - will follow, but the new game represents a quantum leap from what football fans have been used to.

"Thinking outside the box on an annual series such as PES is not easy," explained Creative Producer Kei Masuda, "but the Fox Engine has allowed us to develop such a level of freedom that we are constantly realising ways of making PES 2014 a true representation of football. From the moment football fans **** up the controller and experiment with the close control, player movement and get to know how teams work and move, we are confident that they will see a game no longer limited by technology, but capable of growing with them and constantly surprising with the breath-taking quality they have to come to expect from the real thing."

"All the materials we're releasing are taken from current platforms and fully in-game, which is at about 70% completion. We want fans to get a true feeling of the actual product they'll be playing on the console most own this year, not some marketing dream. Our new engine and systems are dedicated to the current generation of platforms, which will continue to be dominant in the market, but are fully scalable for future versions."

PES 2014 will be released in 2013 on PlayStation®3, Xbox 360®, Windows PC and PSP®(PlayStation®Portable).




































Team play





M.A.S.S.




Nove licence u PES 2014:

- Argentinska liga
- Čileanska liga
- Kopa Sudamerikana (ekvivalent Ligi Evrope)
- Rekopa Sudamerikana (ekvivalent Superkupu Evrope)
ovo mi se čini pravo moćno !

soniče brate daj iznesi svoje mišljenje haha 

Prijavi se da bi odgovorio/la na ovu temu.