Team Fortress 2 update
Update za `Team Fortress 2` je dostupan igračima. Kada pokrenete vaš steam, automatski će se downloadovati najnoviji fajlovi, a oni će biti dostupni za korištenje onda kada restartujete vaš steam klijent.
Promjene u igri:
-Added a duck timer that prevents duck spamming while running around on-ground
-In-air, players are only allowed to duck once before they touch ground again
-Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now
-Increased backstab check so that Spies can side-stab again
-When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key
TF2 ispravci:
-Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing
-Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher
-Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%
-Restored sawmill_logs.mdl file, fixing some user maps that used it
-Fixed some localization issues with Scout achievement strings
-Removed the "Final" phrasing in the map loading screen
Engine ispravci
-Fixed a server crash on startup under Linux
-Fixed a buffer overflow issue related to network string tables
Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes
CP_Junction:
-Fixed an exploit where engineers could build a teleporter exit in an invalid area
-Fixed a few bad overlay assignments and other minor issues
Promjene u igri:
-Added a duck timer that prevents duck spamming while running around on-ground
-In-air, players are only allowed to duck once before they touch ground again
-Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now
-Increased backstab check so that Spies can side-stab again
-When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key
TF2 ispravci:
-Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing
-Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher
-Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%
-Restored sawmill_logs.mdl file, fixing some user maps that used it
-Fixed some localization issues with Scout achievement strings
-Removed the "Final" phrasing in the map loading screen
Engine ispravci
-Fixed a server crash on startup under Linux
-Fixed a buffer overflow issue related to network string tables
Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes
CP_Junction:
-Fixed an exploit where engineers could build a teleporter exit in an invalid area
-Fixed a few bad overlay assignments and other minor issues
Izvor: www.n4g.com
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