CZ v1.2 Released
Vec najavljeni CS:CZ v1.2 je napokon released.
Changelog:
COUNTER-STRIKE: CONDITION ZERO ADDITIONS:
*Added new hostage models and animations
*Added new hostage behaviors and dialogue
*Added SPETSNAZ and Militia player models
*Added crosshair customization (color, size, opacity)
*Added player location system
*Added exponential fog in OpenGL
*Added in-game vgui progress bar for nav mesh analysis
*Added de_sienna_cz
*Added de_vostok_cz
COUNTER-STRIKE: CONDITION ZERO CHANGES:
*Upgraded de_inferno_cz
*Upgraded deagle view texture
*Updated cs_italy_cz with 32 spawns
*Upgraded weapon UI images
*Tweaked glock and USP sounds
*Tweaked snow walking sound
*Corpses fade out with cl_corpse_stay
*Grenades are dropped on death
*Improved player turning right hitbox behavior
*Improved shield behavior
*Improved brass ejection behavior
*Bots can use silencer on m4a1
*Improved bot_auto_vacate behavior with spectators
*Career tasks are reset on mp_restartround
*Improved tutor behavior
*hud_draw 0 doesn t remove blackout
*Scope blackout drawn in software mode
*Flashlight sound no longer masks weapon firing sounds
*Improved text behavior in top-right corner of observer mode
*Round timer doesn t re-appear until the round restarts when the bomb is defued or explodes
*Improved player model hands
ALL STEAM GAMES:
*Added refresh login dialogue for invalid login sessions (Invalid UserID ticket message)
*History area in game console no longer gets key focus
Changelog:
COUNTER-STRIKE: CONDITION ZERO ADDITIONS:
*Added new hostage models and animations
*Added new hostage behaviors and dialogue
*Added SPETSNAZ and Militia player models
*Added crosshair customization (color, size, opacity)
*Added player location system
*Added exponential fog in OpenGL
*Added in-game vgui progress bar for nav mesh analysis
*Added de_sienna_cz
*Added de_vostok_cz
COUNTER-STRIKE: CONDITION ZERO CHANGES:
*Upgraded de_inferno_cz
*Upgraded deagle view texture
*Updated cs_italy_cz with 32 spawns
*Upgraded weapon UI images
*Tweaked glock and USP sounds
*Tweaked snow walking sound
*Corpses fade out with cl_corpse_stay
*Grenades are dropped on death
*Improved player turning right hitbox behavior
*Improved shield behavior
*Improved brass ejection behavior
*Bots can use silencer on m4a1
*Improved bot_auto_vacate behavior with spectators
*Career tasks are reset on mp_restartround
*Improved tutor behavior
*hud_draw 0 doesn t remove blackout
*Scope blackout drawn in software mode
*Flashlight sound no longer masks weapon firing sounds
*Improved text behavior in top-right corner of observer mode
*Round timer doesn t re-appear until the round restarts when the bomb is defued or explodes
*Improved player model hands
ALL STEAM GAMES:
*Added refresh login dialogue for invalid login sessions (Invalid UserID ticket message)
*History area in game console no longer gets key focus
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