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hmm igre kao sport

296 pregleda · 0 odgovora · otvorena 02.02.2006. u 22:18

igre kao sport vol 2.

ev divio sam onog tipa shto se neshto prepirao sa nastaavnicom blblablalalbalalba i nashao na clabaseu nesh slichno hmm bez nastavnika thou

iskreno neda mi se prevodit pa ko zna nek chita ko nezna nek se fata igrica da nauchi



Volendam - A few days ago, the Dutch government has accepted gaming as a official sport with recognizing the e-sportbond. But what are the implications of this? Does it mean that gaming becomes real sport?

Why could gaming be a sport?
If you search for a definition of 'sports' you will end up with something similar to "an active diversion requiring physical and/or mental exertion and competition. Skill that is governed by a set of rules or customs and often undertaken competitively." If you use this definition as a guideline, gaming clearly can be considered a sport. It has the rules, it has a competitive scene, some even earn money with it and some competitions and teams have major sponsor contracts. So what is there to claim the opposite? Some people say, you need to be physically active to call it a sport. But does that make games like darts, chess, checkers and poker no longer a sport? In such sports, the outcome is to a large degreedetermined by the psychological and mental state of the participants. Gaming contains these charateristics as well, which makes them the sport like the ones mentioned above.

Gaming has the fastest growing media attention surrounding it. It is even growing faster than movie- and musicindustry all together. The potential in the gaming industry can be proven by the growth in gaming related movies. You might ask yourself, can you get a living out of gaming? The truth is right in front of us! Open up any respectable newssite related to gaming and you can see players like Vo0, Grubby, Heaton, Fatal1ty, Lauke competing in cups with respectable amount of prizemoney. These people earn a lot of money with gaming, which variates from 2.000 dollars to 10.000 dollars per month. In Korea there is even one player with a $ 800,000 monthly paycheck. I am talking about the famous StarCraft player "B0xer". The best part about him is that the prize money he collects is not even included. With the recent announcement of the E-sportbond, it might be the first news for you that governments are considering gaming as a sport. If you think the dutch government is a true pioneer in this, you are totally wrong. A country like Korea is far ahead of some European countries, since they accepted gaming as a sport for years!

So why couldn't gaming be a sport?
Let's take the Formula 1 Racing-sport as an example. If we consider that as a real sport then it is characterized by standardized rules and one organisation (FIA) that embodies the whole 'scene'. In gaming there is no sign of something like that (yet). Too many independent organisations like ClanBase, GGL, ESWC, WCG, CPL and WEG are trying to penetrate and dominate the gaming scene. They all have their own vision about eSports, apply their own rules and use different marketing strategies to reach the communities. The past summer was a perfect example of the current competition with the overlap of CPL Summer in Dallas and ESWC in France. They both were held on the same dates and organized competitions for the games. It was pretty frustrating for the spectator and competitor to see two events at the same time. Some teams even had the dilemma to choose which event they wanted to participate in. This shows that gaming is far from being a real sport, when we compare gaming to a sport like Formula 1.

Another reason that could prevent gaming in becoming a 'sport' is the unstable environment in which gaming is situated. Teams collapsing, players jumping from team to team prove the fact that at this time there is not enough consistency in this sport.

Games keep popping up like mushrooms on an autumn day. It is with this that there is a huge and rapid diversification of the 'scene'. If we look back on the history of other sports, there always have been a solid base from where games originated from. Gaming will need a solid base to grow to a next level, since you cannot brand gaming as an esport when there are 30+ competitive games as I speak. There isn't really one standard game that the whole world has their focus on.

Lastly, what happens with players that get injured during gaming or get disabled that restricts them from gaming? The consequences can be that you lose your income. At this time when practicicing gaming as a sport there isn't any insurance that is covering the injuries. There are way to few governments in the world that are accepting gaming as a sport and that is reflected in the absence of insurance for people playing at a top level.

This column has been an attempt to briefly touch the question whether gaming is a sport or not. Ask yourself this question. Do you think that video gaming/competitive gaming is a sport? Yes or No.

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