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League of Legends

131 pregled · 11 odgovora · otvorena 17.04.2010. u 17:22

http://www.lol-europe.com/

What are some of the big differences between the play-style of League of Legends and DotA?

Since the development of League of Legends began, we wanted to focus on capturing the elements of DotA that made it fun and competitive while removing the elements that hindered the game or were unintuitive. Some of the biggest differences between League of Legends and DotA include:

* League of Legends is more aggressive – DotA includes many mechanics that incent defensive behavior. We want players to get right into the action, so we’ve made being more aggressive more rewarding such as increasing gold earned from Champion kills and assists. Top-level games often include 5v5 battles at level 1 with both sides competing for team objectives
* League of Legends is more active – When you’re playing League of Legends, we want you to always have something to do. We’ve balanced the game around shorter ability cooldowns, and bigger mana pools, ensuring that you’re always able to do more than passive right clicking. This makes the game feel more active, and makes the average game shorter. Good players start using spells aggressively right at the beginning of the game.
* League of Legends is less random – In DotA, many abilities, runes, physical attacks, and terrain mechanics have a random component to them. We’ve removed many of the random elements of DotA's gameplay to make you more reliant on skill instead of luck.
* League of Legends has Brush – In League of Legends, Brush is a tall grassy terrain that provides a Champion with a form of invisibility, you can see out of it but enemies can’t see in! It’s great for ganking and juking.
* League of Legends is even more of a team game – We know that teamwork is one of the most important parts of DotA, but we wanted to put even more focus on it in League of Legends. In addition to the pre-game team decisions such as Summoner spells and Runes, we’ve added a number of team objectives to the map, such as epic monsters, (which replace DotA’s runes), and team experience for killing towers. Games are decided by which teams win team fights – not which guy solo farms an agility carry.
* League of Legends has a persistent meta-game called the Summoner system – In League of Legends, players are known as “Summoners”, powerful magic users who summon powerful champions to fight for them on their behalf on our various map scenarios called the Fields of Justice. The Summoner is a tied to the player’s account, and represents the in-game identity of the player. As the players play the game sessions, their Summoner will actually level up out of game and gain power which they can use to assist their champion in each match. The summoner system adds a tremendous amount of strategic depth to the game by allowing players to customize their experience based on their play-style through runes, masteries, and summoner spells. We will also track stats, rank, teams, and clans through the summoner system, reinforcing the players’ identity within the community and adding weight to a players reputation.


ovo je kopirano sa te stranice. Igram ja ovu igricu, pravo je dobra ne plaća se osim ako hoćete skinove kupiti (znaci BESPLATNA).
Igram, 23 lvl
Jaka igra
empty_king je napisao/la:
Igram, 23 lvl :D
Jaka igra :)
dodaj me ^^ nick je: Scyla
f0rSs4k3n je napisao/la:
dodaj me ^^ nick je: Scyla
Added ^^
HoN > LoL
Zilla je napisao/la:
HoN > LoL
Ni blizu ^^
empty_king je napisao/la:
Ni blizu ^^
HoN nije josh ni izasho iz OB-a, ima preko 110k prepurchasovanih acca (30$ svaki), a vech ima veci broj igracha.. cifre govore sve ;)
Zilla je napisao/la:
HoN nije josh ni izasho iz OB-a, ima preko 110k prepurchasovanih acca (30$ svaki), a vech ima veci broj igracha.. cifre govore sve
Ko je rekao išta za populaciju igrice ?
LoL je se potpuni kontrast HoN-u. Igrica je manje popularna jer je kasnije izašla (logično) i nije baš toliko popularna u Europi.
Pogledaj US pa onda se usudi uporedit HoN i LoL.
empty_king je napisao/la:
Ko je rekao išta za populaciju igrice ?
LoL je se potpuni kontrast HoN-u. Igrica je manje popularna jer je kasnije izašla (logično) i nije baš toliko popularna u Europi.
Pogledaj US pa onda se usudi uporedit HoN i LoL.
Vjerovatno nisi razumio znachenje HoN > LoL.

Evo sa urban dictionary-a.


">"

1. A symbol used to show that x is greater than (or more than) y.

2. Symbol used to represent "own" or "pwn.
igrao sma i ja kod rodjaka. prejaka, steta sto nemogu kod kuce da picim :(
Zilla je napisao/la:
HoN > LoL
dotA ih owna obadvije , al LoL > HoN

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