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Diskusija

valve hammer editor

80 pregleda · 1 odgovor · otvorena 25.08.2009. u 16:20

kako cu rijesiti ovaj problem



** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Counter-Strike 1.6


** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\user\Desktop\bbmm.map" "C:\Documents and Settings\user\Desktop\wds\bbmm.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
** Parameters: "C:\Documents and Settings\user\Desktop\wds\bbmm"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Documents and Settings\user\Desktop\wds\bbmm.map
CreateBrush: 0...1...2...3...4...Entity 0, Brush 45: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-640, -352, 1), texture -1SAND
Entity 0, Brush 45: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, -9000, 1)-(9000,9000,1)
Entity 0, Brush 45: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, -9000, 37)-(9000,9000,37)
Entity 0, Brush 45: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, -9000, 33)-(9000,9000,33)
Entity 0, Brush 45: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, -9000, 19)-(9000,9000,19)
5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \program files\counter-strike 1.6\cstrike\torntextures.wad
Using WAD File: \program files\counter-strike 1.6\cstrike\cs_dust.wad
added 2 additional animating textures.
0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "C:\Documents and Settings\user\Desktop\wds\bbmm"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----

************ ERROR ************
nummarkfaces == MAX_LEAF_FACES
1. Koristi ZHLT compiler-e!
2. Zid ti negdje nevalja, osim toga probaj sa map problems gdje ce ti sam nac problem bar nekad :/

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