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Bugs bunny & Taz - Time busters Help?

164 pregleda · 5 odgovora · otvorena 17.02.2009. u 19:36

Dobro vece raja ;)
Znam da je ovo djecija igra (navedena gore) ali moj mladji brat ju je instalirao na comp ....Prvo sam govorio da je to djecija igrica ali malo sam gledao i svidila mi se :)
(Kad udje citer na server pokvari mi zelju za cs)i usao sam da malo igram i krenuo sam od pocetka ....Dosao sam do aztec ere i sve novcice sam nasao , ali kad ih nadjem sve odem na onu gore piramidu i udjem u neki "Sam`s Temple" i onda predjem sve i dodjem do neke fontane ... I tu imaju nekakva prolaza na vecoj visini (1,5 M do 2 M) na taj od 2 M moze skocit Bunny a na ovaj od 1,5 nemoze skocit bunny jer se mora vrtit u zraku kad skace a to moze Taz i popnem se ja sa Tazom i dodjem kao do neke sale gdje padaju kamenja sa plafona , a ispred mene je zeljezna kutija i odnesem je na kraj te sale i onda mi se ona fontana tamo okrene na drugu stranu (ne mislim sa gornje strane na donju nego sa lijeve na desnu) i onda se ja vratim i neznam sta cu dalje?
Uzmem bunnija i skocim na ono od 2 metra i tu je neki labirinit gdje hodaju ratnici sa macolom i kad me oni vide uhvate me za usi i sutnu te me vrate na pocetak? I onda sam ja jedno 2 sata pokusavao prec labirint ali uzalud? Da li mi neko moze pomoci u vezi toga?

btw. Trazio sam na googlu i na youtube ...Uzalud...

Aplauz onom ko mi pomogne pls :S
Samo idi desnom stranom zida u labirintu


You're told at the beginning of the level that you won't be able to call your
friend, so keep them close together at all times unless you need to split up
for some objective. Turn around at the beginning and you'll immediately see a
10-gear (10). Have each character jump on a switch and you'll open the door
in front of you. When you enter, a guy that looks like a security guard will
come out and attack you with a large, top-heavy weapon. Jump out of the way
when you get in his range and he'll miss his attack, unable to pull his
weapon up again for a few moments. Use this opportunity to kick him in the
back! Three hits will dispatch him, lowering a 25-gear into your grasp and
opening the next door (35). Grab two more gears in vases and head on (37). In
the next area, one gear is directly ahead of you and another one is in a vase
(39). Head down the stairs for the first Acme box, two more gears, and a 5-
gear (46).

Climb back up the stairs halfway and have Taz push the wall where the floor
was scraped. The whole thing slides, revealing a room with falling blocks
everywhere and a 25-gear if you turn the wall 180 degrees (71). He can pick
up a block of his own to protect his head, but if it takes too many hits
it'll break and leave him defenseless until he can get back to get another
block. There are two 5-gears and a 10-gear in this room and it'll probably
take you two passes to get them all (91).

Now head down the stairs again and into the next room. The first order of
business is two 5-gears and two gears just lying on the ground (103). Then
grab a torch from the far door, light it in one of the fires, and light the
ends of both ropes with it. A large weight will fall on the switch in the
center of the room, giving you access forward. One gear in plain view and one
gear in a vase await you before you descend some stairs (105).

Be careful and quick as you're running down these stairs as there are falling
blocks and no protection! Grab a gear and a 5-gear on your way own, then two
5-gears and a gear at the bottom of the stairs (122). As you head into the
next room, you'll see more scrapes on the floor. Taz can push this wall. But
first, run down to the bottom of the stairs with Bugs. Two 10-gears and a 5-
gear are suspended in midair. There's a block in the room, but Bugs can reach
them all with a trampoline jump without the block's help (147). Return to the
moving wall and push it 180 degrees (bring Bugs through after the first turn)
and grab the single character out of time, which should be all five for this
era. Head up the stairs to the left and break the vases for a gear and a 5-
gear 153). When you enter the long room ahead, you'll see four red buttons
and a green button on the floor. Jump on the green button, then switch to
your friend and have him jump on the next button that turns green. Switch and
jump on the next button and so on until all five are green. This opens a door
with a 25-gear hidden behind it (178). Break the vases in the room for a 5-
gear and a 10-gear (193).

Walk back down the stairs, then down the other flight of stairs hidden behind
the wall you pushed around. The second Acme box awaits you. As you step
inside a large room with a fountain, break the nearby vases for a 5-gear
(198). Trampoline off of Taz up on the right side to a maze that Bugs will
have to sneak through. There are three guards patrolling long corridors that
you'll need to get past. Just sneak up behind them as they walk by and slip
into the next hallway before they turn around and spot you. As long as you're
not in their hallway or making noise next to them, they shouldn't see you. At
the end of the path you'll find a switch that extends some platforms on the
top of the maze as well as one that turns the fountain in the main room
halfway, plus the third Acme box for the taking. Walk along the top platforms
now and pick up the fourth Acme box, two gears, a 5-gear, and two 10-gears
(225). Now it's Taz's turn.

Have Taz run over to the left side of the fountain room and spin on the swirl
icon. He'll be transported up to the platform high up. There's a single gear
and a 10-gear he'll have to pick up, careful to dodge falling blocks (236).
In the next room, grab a steel block to hold over your head as you run
through the worst storm of falling stone yet. Grab more blocks if you need
them, they're placed along the path for you. Near the end you'll see the
fifth Acme box, break it for the 25-gear bonus (251). Hit the switch at the
very end of the path to turn the fountain again and fill up the pool. If you
drop down to the bottom area before climbing out again, you'll find two
single gears, two 5-gears, and a 10-gear (283). Head back into the fountain
room and cross the pool, grabbing both single gears in midair and the 5 and
10-gears in vases just past (300). Walk through the door for the fight with
Sam!

There's an amusing cutscene where Daffy bargains for his life with Sam, then
tricks him and runs off. Sam takes off after him and leaves you two alone in
the room. Push the three gray pillars back into their places against the wall
with Taz. Once they're in position, Sam runs back in with a torch. Tire him
out by running around, then knock the torch away from him with and grab it
with Bugs. Position Taz against one of the pillars, then switch to Bugs and
grab the torch. Run over to Taz and trampoline atop the column, lighting the
rope above it. Sam will return with another torch and the process repeats.
Once all three ropes have been lit, Sam gets squashed and Daffy runs off with
the gem. Granny opens the door to the Viking area and you can now exit this
level.

On the way out from the Golden City, don't forget to run over to the 100-gear
for getting all five characters out of time. With that, this era should be
completely done.

big_daddy je napisao/la:


You're told at the beginning of the level that you won't be able to call your
friend, so keep them close together at all times unless you need to split up
for some objective. Turn around at the beginning and you'll immediately see a
10-gear (10). Have each character jump on a switch and you'll open the door
in front of you. When you enter, a guy that looks like a security guard will
come out and attack you with a large, top-heavy weapon. Jump out of the way
when you get in his range and he'll miss his attack, unable to pull his
weapon up again for a few moments. Use this opportunity to kick him in the
back! Three hits will dispatch him, lowering a 25-gear into your grasp and
opening the next door (35). Grab two more gears in vases and head on (37). In
the next area, one gear is directly ahead of you and another one is in a vase
(39). Head down the stairs for the first Acme box, two more gears, and a 5-
gear (46).

Climb back up the stairs halfway and have Taz push the wall where the floor
was scraped. The whole thing slides, revealing a room with falling blocks
everywhere and a 25-gear if you turn the wall 180 degrees (71). He can pick
up a block of his own to protect his head, but if it takes too many hits
it'll break and leave him defenseless until he can get back to get another
block. There are two 5-gears and a 10-gear in this room and it'll probably
take you two passes to get them all (91).

Now head down the stairs again and into the next room. The first order of
business is two 5-gears and two gears just lying on the ground (103). Then
grab a torch from the far door, light it in one of the fires, and light the
ends of both ropes with it. A large weight will fall on the switch in the
center of the room, giving you access forward. One gear in plain view and one
gear in a vase await you before you descend some stairs (105).

Be careful and quick as you're running down these stairs as there are falling
blocks and no protection! Grab a gear and a 5-gear on your way own, then two
5-gears and a gear at the bottom of the stairs (122). As you head into the
next room, you'll see more scrapes on the floor. Taz can push this wall. But
first, run down to the bottom of the stairs with Bugs. Two 10-gears and a 5-
gear are suspended in midair. There's a block in the room, but Bugs can reach
them all with a trampoline jump without the block's help (147). Return to the
moving wall and push it 180 degrees (bring Bugs through after the first turn)
and grab the single character out of time, which should be all five for this
era. Head up the stairs to the left and break the vases for a gear and a 5-
gear 153). When you enter the long room ahead, you'll see four red buttons
and a green button on the floor. Jump on the green button, then switch to
your friend and have him jump on the next button that turns green. Switch and
jump on the next button and so on until all five are green. This opens a door
with a 25-gear hidden behind it (178). Break the vases in the room for a 5-
gear and a 10-gear (193).

Walk back down the stairs, then down the other flight of stairs hidden behind
the wall you pushed around. The second Acme box awaits you. As you step
inside a large room with a fountain, break the nearby vases for a 5-gear
(198). Trampoline off of Taz up on the right side to a maze that Bugs will
have to sneak through. There are three guards patrolling long corridors that
you'll need to get past. Just sneak up behind them as they walk by and slip
into the next hallway before they turn around and spot you. As long as you're
not in their hallway or making noise next to them, they shouldn't see you. At
the end of the path you'll find a switch that extends some platforms on the
top of the maze as well as one that turns the fountain in the main room
halfway, plus the third Acme box for the taking. Walk along the top platforms
now and pick up the fourth Acme box, two gears, a 5-gear, and two 10-gears
(225). Now it's Taz's turn.

Have Taz run over to the left side of the fountain room and spin on the swirl
icon. He'll be transported up to the platform high up. There's a single gear
and a 10-gear he'll have to pick up, careful to dodge falling blocks (236).
In the next room, grab a steel block to hold over your head as you run
through the worst storm of falling stone yet. Grab more blocks if you need
them, they're placed along the path for you. Near the end you'll see the
fifth Acme box, break it for the 25-gear bonus (251). Hit the switch at the
very end of the path to turn the fountain again and fill up the pool. If you
drop down to the bottom area before climbing out again, you'll find two
single gears, two 5-gears, and a 10-gear (283). Head back into the fountain
room and cross the pool, grabbing both single gears in midair and the 5 and
10-gears in vases just past (300). Walk through the door for the fight with
Sam!

There's an amusing cutscene where Daffy bargains for his life with Sam, then
tricks him and runs off. Sam takes off after him and leaves you two alone in
the room. Push the three gray pillars back into their places against the wall
with Taz. Once they're in position, Sam runs back in with a torch. Tire him
out by running around, then knock the torch away from him with and grab it
with Bugs. Position Taz against one of the pillars, then switch to Bugs and
grab the torch. Run over to Taz and trampoline atop the column, lighting the
rope above it. Sam will return with another torch and the process repeats.
Once all three ropes have been lit, Sam gets squashed and Daffy runs off with
the gem. Granny opens the door to the Viking area and you can now exit this
level.

On the way out from the Golden City, don't forget to run over to the 100-gear
for getting all five characters out of time. With that, this era should be
completely done.

Evo molim vas aplauz za obadvojicu ;)
joj imam tu igricu na mom starom PS 1

super igrica....

tu moras slagati kocke na ona postolja ko se ne varam....

davno sam ja to igro ima jedno 6-7 godina pa se zaboravilo....

pozzzzzzz

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