Diskusija
Dota 6.58 - New
649 pregleda · 61 odgovor · otvorena 12.01.2009. u 01:07
eno igro sam undyinga
nije bas nesto, malo hp za tanka, ali moze steal str.
ultimate mu krvav, dosta bolje nego prije, sa onim novim blade nije los
nije bas nesto, malo hp za tanka, ali moze steal str.
ultimate mu krvav, dosta bolje nego prije, sa onim novim blade nije los
meni je jako kad ih ganjam sa uduyingom i ubijem ih prvom oni svi pitaju wtf?
xD
to menj smijesno.
xD
to menj smijesno.
New Basher:
===========
Javelin (1500)
Gauntlets of Strength (150)
Recipe (1450)
Total: 3100
+30 Damage
+3 Strength
25% Bash (10% ranged) for 1.1 seconds
Cooldown: 2 seconds
Does not stack with itself or other bash passives
Ne provaljujte se vise oko bashera, prvo se treba procitati changelog koji JE NA ENGLESKOM I to je veliki BED!
===========
Javelin (1500)
Gauntlets of Strength (150)
Recipe (1450)
Total: 3100
+30 Damage
+3 Strength
25% Bash (10% ranged) for 1.1 seconds
Cooldown: 2 seconds
Does not stack with itself or other bash passives
Ne provaljujte se vise oko bashera, prvo se treba procitati changelog koji JE NA ENGLESKOM I to je veliki BED!
pa basher sad imba 25% jel, a magina imba AS sam od sebe, da ne govorim sa mkb i pt.. ma isao samo for fun nisam znao sta od dosade
OggY je napisao/la:
pa basher sad imba 25% jel, a magina imba AS sam od sebe, da ne govorim sa mkb i pt.. ma isao samo for fun nisam znao sta od dosade
Jao vam glupe price , samo uzmete heroja i moci bacate , nema tu mudrosti...
VioleN je napisao/la:
Svaki heroj ima base 25% redukciju.
Ona se moze povecati sa hoodom il onim itemom od 650 kako se vec zove u pm.
Takodjer 3 heroja imaju pasivnu redukciju:
Viper, Pudge, Magina.
A o tome kako stacka, ako zelis naci cu ti na netu
.
Ona se moze povecati sa hoodom il onim itemom od 650 kako se vec zove u pm.
Takodjer 3 heroja imaju pasivnu redukciju:
Viper, Pudge, Magina.
A o tome kako stacka, ako zelis naci cu ti na netu
.
Dealam npr. 1000 dmg. Zbog resistenca svakog heroja, ustvari dealam 750 dmg. Sada ako sam magina i imam spell shild na lvl 4, imam jos 40%.
Ali to nece biti onda 65% vec manje.
Sada ovih 750 smanjim za 40%.
Dealam 450 dmg. St znaci da je ukupni spell resistance 55%, a ne 65%, sto bi bilo u slucaju sabiranja.

Jesam li upravu?
@OggY
Hajde mi samo objasni kako je moguce imati prema stun, ako protivnika stanujes na 1.1 sec, a sljedeci put imas sansu da ga stanujes tek za 2 sekunde.
Znaci, protivnik ima 0.9 sekundi vremena + vrijeme koje je potrebno da ponovo bude stanovan, znaci jos nekih 0.5 sek (zakljuceno odokativnom metodom xD).
Izmedju dva stuna je 1.5 sec.
On je isao logicnom metodom,kao sto bi svaki matematicar i uradio xD
Imas tamo na dotaportalu kako to sve ide,de nek Fr0st nadje meni se neda.Ima to i za critical,meni je to zanimljivije.
Uglavnom se nesto sabira pa mnozi djeli
Imas tamo na dotaportalu kako to sve ide,de nek Fr0st nadje meni se neda.Ima to i za critical,meni je to zanimljivije.
Uglavnom se nesto sabira pa mnozi djeli

Philosopher je napisao/la:
Pa lako je izracunati kako stacka.
Dealam npr. 1000 dmg. Zbog resistenca svakog heroja, ustvari dealam 750 dmg. Sada ako sam magina i imam spell shild na lvl 4, imam jos 40%.
Ali to nece biti onda 65% vec manje.
Sada ovih 750 smanjim za 40%.
Dealam 450 dmg. St znaci da je ukupni spell resistance 55%, a ne 65%, sto bi bilo u slucaju sabiranja.
Jesam li upravu?
@OggY
Hajde mi samo objasni kako je moguce imati prema stun, ako protivnika stanujes na 1.1 sec, a sljedeci put imas sansu da ga stanujes tek za 2 sekunde.
Znaci, protivnik ima 0.9 sekundi vremena + vrijeme koje je potrebno da ponovo bude stanovan, znaci jos nekih 0.5 sek (zakljuceno odokativnom metodom xD).
Izmedju dva stuna je 1.5 sec.
Dealam npr. 1000 dmg. Zbog resistenca svakog heroja, ustvari dealam 750 dmg. Sada ako sam magina i imam spell shild na lvl 4, imam jos 40%.
Ali to nece biti onda 65% vec manje.
Sada ovih 750 smanjim za 40%.
Dealam 450 dmg. St znaci da je ukupni spell resistance 55%, a ne 65%, sto bi bilo u slucaju sabiranja.

Jesam li upravu?
@OggY
Hajde mi samo objasni kako je moguce imati prema stun, ako protivnika stanujes na 1.1 sec, a sljedeci put imas sansu da ga stanujes tek za 2 sekunde.
Znaci, protivnik ima 0.9 sekundi vremena + vrijeme koje je potrebno da ponovo bude stanovan, znaci jos nekih 0.5 sek (zakljuceno odokativnom metodom xD).
Izmedju dva stuna je 1.5 sec.
Every hero starts out with a natural 25% magic resistance to spells. A spell that says it does 300 damage will only do 225 damage to heroes (75% of 300). On top of that, there are items which give magic resistance, and even some heroes that have skills which increase magic resistance. Getting extra magic resistance stacks diminishingly, though.
When a hero buys a Planeswalker's cloak, which gives 15% magic resistance, to calculate the total magic resistance we use the formula for Diminishing Return.
T = 0.25 + (100-25)/100 * 0.15
= 0.25 + 0.75 * 0.15
= 0.25 + 0.1125
= 0.3625
Total magic resistance with a Planeswalker's Cloak is 36.25%.
When a hero upgrades the Planeswalker's cloak to a Hood of Defiance, which gives 30% magic resistance, to calculate the total magic resistance we again use the formula:
T = 0.25 + (100-25)/100 * 0.3
= 0.25 + 0.75 * 0.3
= 0.25 + 0.225
= 0.475
Total magic resistance with a Hood of Defiance is 47.5%. Note that the current magic resistance was 25% because you no longer have the Planeswalker's cloak! If the hero with a Hood of Defiance then buys another Planeswalker's cloak, the magic resistance will not stack. Likewise, if the hero with a Hood of Defiance then buys another Hood, the magic resistance will, again, not stack. You may only buy one magic resistance item, and the Hood of Defiance will take precedence over the Planeswalker's cloak (what this means is that you will always have 47.5% magic resistance, no matter what items you buy after a Hood of Defiance).
When a hero has a skill that increases magic resistance (only Antimage, Pudge and Viper have skills that do this), to calculate the total magic resistance, you again use the formula for Diminishing Return.
For example, if you buy a Hood of Defiance on Antimage and level up his Spell Shield, when Spell Shield is level 4, the total magic resistance is calculated like this:
T = 0.475 + (100-47.5)/100 * 0.4
= 0.475 + 0.525 * 0.4
= 0.475 + 0.21
= 0.685
Note that the current magic resistance was 47.5%, which is the resistance a hero has with a Hood of Defiance. It does not matter in what order you get Planewalker's cloak/hood of defiance and putting skill points into the skill.
For ease of reference:
Hero with no magic resistance items: 25% magic resistance
Hero with Planeswalker's Cloak: 36.25% magic resistance
Hero with Hood of Defiance: 47.5% magic resistance
Antimage with Planeswalker's Cloak: 61.75% magic resistance
Antimage with Hood of Defiance: 68.5% magic resistance
Viper with Planeswalker's Cloak: 49% magic resistance
Viper with Hood of Defiance: 58% magic resistance
Pudge with Planeswalker's Cloak: 46.4% magic resistance
Pudge with Hood of Defiance: 55.9% magic resistance
VioleN je napisao/la:
Magic Resistance
Every hero starts out with a natural 25% magic resistance to spells. A spell that says it does 300 damage will only do 225 damage to heroes (75% of 300). On top of that, there are items which give magic resistance, and even some heroes that have skills which increase magic resistance. Getting extra magic resistance stacks diminishingly, though.
When a hero buys a Planeswalker's cloak, which gives 15% magic resistance, to calculate the total magic resistance we use the formula for Diminishing Return.
T = 0.25 + (100-25)/100 * 0.15
= 0.25 + 0.75 * 0.15
= 0.25 + 0.1125
= 0.3625
Total magic resistance with a Planeswalker's Cloak is 36.25%.
When a hero upgrades the Planeswalker's cloak to a Hood of Defiance, which gives 30% magic resistance, to calculate the total magic resistance we again use the formula:
T = 0.25 + (100-25)/100 * 0.3
= 0.25 + 0.75 * 0.3
= 0.25 + 0.225
= 0.475
Total magic resistance with a Hood of Defiance is 47.5%. Note that the current magic resistance was 25% because you no longer have the Planeswalker's cloak! If the hero with a Hood of Defiance then buys another Planeswalker's cloak, the magic resistance will not stack. Likewise, if the hero with a Hood of Defiance then buys another Hood, the magic resistance will, again, not stack. You may only buy one magic resistance item, and the Hood of Defiance will take precedence over the Planeswalker's cloak (what this means is that you will always have 47.5% magic resistance, no matter what items you buy after a Hood of Defiance).
When a hero has a skill that increases magic resistance (only Antimage, Pudge and Viper have skills that do this), to calculate the total magic resistance, you again use the formula for Diminishing Return.
For example, if you buy a Hood of Defiance on Antimage and level up his Spell Shield, when Spell Shield is level 4, the total magic resistance is calculated like this:
T = 0.475 + (100-47.5)/100 * 0.4
= 0.475 + 0.525 * 0.4
= 0.475 + 0.21
= 0.685
Note that the current magic resistance was 47.5%, which is the resistance a hero has with a Hood of Defiance. It does not matter in what order you get Planewalker's cloak/hood of defiance and putting skill points into the skill.
For ease of reference:
Hero with no magic resistance items: 25% magic resistance
Hero with Planeswalker's Cloak: 36.25% magic resistance
Hero with Hood of Defiance: 47.5% magic resistance
Antimage with Planeswalker's Cloak: 61.75% magic resistance
Antimage with Hood of Defiance: 68.5% magic resistance
Viper with Planeswalker's Cloak: 49% magic resistance
Viper with Hood of Defiance: 58% magic resistance
Pudge with Planeswalker's Cloak: 46.4% magic resistance
Pudge with Hood of Defiance: 55.9% magic resistance
Every hero starts out with a natural 25% magic resistance to spells. A spell that says it does 300 damage will only do 225 damage to heroes (75% of 300). On top of that, there are items which give magic resistance, and even some heroes that have skills which increase magic resistance. Getting extra magic resistance stacks diminishingly, though.
When a hero buys a Planeswalker's cloak, which gives 15% magic resistance, to calculate the total magic resistance we use the formula for Diminishing Return.
T = 0.25 + (100-25)/100 * 0.15
= 0.25 + 0.75 * 0.15
= 0.25 + 0.1125
= 0.3625
Total magic resistance with a Planeswalker's Cloak is 36.25%.
When a hero upgrades the Planeswalker's cloak to a Hood of Defiance, which gives 30% magic resistance, to calculate the total magic resistance we again use the formula:
T = 0.25 + (100-25)/100 * 0.3
= 0.25 + 0.75 * 0.3
= 0.25 + 0.225
= 0.475
Total magic resistance with a Hood of Defiance is 47.5%. Note that the current magic resistance was 25% because you no longer have the Planeswalker's cloak! If the hero with a Hood of Defiance then buys another Planeswalker's cloak, the magic resistance will not stack. Likewise, if the hero with a Hood of Defiance then buys another Hood, the magic resistance will, again, not stack. You may only buy one magic resistance item, and the Hood of Defiance will take precedence over the Planeswalker's cloak (what this means is that you will always have 47.5% magic resistance, no matter what items you buy after a Hood of Defiance).
When a hero has a skill that increases magic resistance (only Antimage, Pudge and Viper have skills that do this), to calculate the total magic resistance, you again use the formula for Diminishing Return.
For example, if you buy a Hood of Defiance on Antimage and level up his Spell Shield, when Spell Shield is level 4, the total magic resistance is calculated like this:
T = 0.475 + (100-47.5)/100 * 0.4
= 0.475 + 0.525 * 0.4
= 0.475 + 0.21
= 0.685
Note that the current magic resistance was 47.5%, which is the resistance a hero has with a Hood of Defiance. It does not matter in what order you get Planewalker's cloak/hood of defiance and putting skill points into the skill.
For ease of reference:
Hero with no magic resistance items: 25% magic resistance
Hero with Planeswalker's Cloak: 36.25% magic resistance
Hero with Hood of Defiance: 47.5% magic resistance
Antimage with Planeswalker's Cloak: 61.75% magic resistance
Antimage with Hood of Defiance: 68.5% magic resistance
Viper with Planeswalker's Cloak: 49% magic resistance
Viper with Hood of Defiance: 58% magic resistance
Pudge with Planeswalker's Cloak: 46.4% magic resistance
Pudge with Hood of Defiance: 55.9% magic resistance
Sada sam svojom metodom racunanja izracuno maginu sa lvl 4 shildom i onim itemom sto daje 15% spell resistence.
Dobijem 61.75%, isto kao i kod tebe. xD
A jesam matematicar.
Philosopher je napisao/la:
Ovo znaci ustvari da sam upravu.
Sada sam svojom metodom racunanja izracuno maginu sa lvl 4 shildom i onim itemom sto daje 15% spell resistence.
Dobijem 61.75%, isto kao i kod tebe. xD
A jesam matematicar.
Sada sam svojom metodom racunanja izracuno maginu sa lvl 4 shildom i onim itemom sto daje 15% spell resistence.
Dobijem 61.75%, isto kao i kod tebe. xD
A jesam matematicar.
40% + (40% x 25%)= 50%
50% + (50% x 15%)=57,5% ako se ne varam?
VioleN je napisao/la:
Tvojom metodom:
40% + (40% x 25%)= 50%
50% + (50% x 15%)=57,5% ako se ne varam?
40% + (40% x 25%)= 50%
50% + (50% x 15%)=57,5% ako se ne varam?
Ja dobijem potpuno isto kao i ti. Imas gore primjer sa maginom sa shildom na lvl 4.
Njemu ce magija koja inace izbija 1000 dmg, izbiti 450 (znaci smanjen za 55%)
Sada, ako ima jos onaj ogrtac koji smanjuje za 15%, 450 cemo smanjiti za 15% i tako cemo dobiti 382.5.
Znaci, pocetni napad nam je ukupno smanjen sa 1000 na 382.5 odnosno, smanjen je za 617.5 dmg.
A posto se radi o hiljadama, a mi zelimo postotke, samo cemo podjeliti sa deset i dobiti 61.75%.
Zato sam i uzeo pocetnu cifru 1000, da j lakse racunati.

Ako hoces formulom kao sto si ti to napisao u postu dobijes nesto na ovaj fazon
40% + (100%-40%)*25% = 55%
i dalje onda idemo
55% + (100%-55%)*15% = 61.75% xD
Evo edit da malo pojasnim
prvo idemo ovo 40%. To je od magine stit.
Znaci 40%+ onaj prirodni resistance.
Kako njega dobiti?
Ovako. Od 100% dmg. odbijemo ono sto je vec smanjeno od stita i to sto nam je ostalo sada smanjujemo za taj prirodni resistance.
Tako imamo ovo 40% + (100%-40%)*25%
@ Frost. Ti si mene ovdje pogresno razumio. Ti si isao 25% od 40%. Ali to je pogresno. Zasto? Pa zato sto me ne udara 40% dmga vec jos 60%. 25% je cetvrtina. Cetvrtina od 60% je 15%. To dodamo na ovih 40 i dobijamo 55.
Ovo je sada samo resistance od spell shilda i ovaj prirodni resistance.
Sada isti postupak ponovimo sa itemom koji dodajemo. Imamo 2 itema koja msanjuju. Jedan od njih smanjuje za 15, a drugi za 30 %.
Ja sam odabro da racunam ovaj sa 15%.
Sada cemo racunati 15% od 45%. To je zbog ovoga 100%-55%.
Zato dobijam isti rezultat.
P.S.
Sada sam gledao ono sto si kopiro. To je potpuno isto kao i ovo moje, stim da je tamo procenta zamjenjen sa decimalnim brojem
25% je 0.25, sto je potpuno ispravno. xD
Napravili smo frku niokocega.
Mada bi ja vise volio da stack ide na onaj nacin kako vecina misli.
25%+40%+15%=80%.
To znaci da magina uleti medju 5 castera i pobije ih sa vise od pola helta. xD
filozofer nisam mislio bukvalno, normalno da će nekad da pukne, ali takodje ima i .5sec stun od mkba tako da se sastave nekad i permastunnnzzzzz xd
OggY je napisao/la:
filozofer nisam mislio bukvalno, normalno da će nekad da pukne, ali takodje ima i .5sec stun od mkba tako da se sastave nekad i permastunnnzzzzz xd
Ali ok, znam sta si mislio.
Ma jbt itemi , ja sam uvjek volio heroje kojim ne trebaju
... skill+blink+fog all the fun in the world
... skill+blink+fog all the fun in the world
TECHIEZ RULZZZZ with basherzzzzz
OggY je napisao/la:
TECHIEZ RULZZZZ with basherzzzzz
Ali znam da rulz sa Dagonom. Laser, Dagon 2 udarca i rakete. GG.
A najludji su mi oni koji pokusavaju na manjim lvl-ima 1v1 protiv techisa. Sa techisem je first blood skoro poa siguran.

Philosopher je napisao/la:
To nisam jos nikako probo.
Ali znam da rulz sa Dagonom. Laser, Dagon 2 udarca i rakete. GG.
A najludji su mi oni koji pokusavaju na manjim lvl-ima 1v1 protiv techisa. Sa techisem je first blood skoro poa siguran.
Ali znam da rulz sa Dagonom. Laser, Dagon 2 udarca i rakete. GG.
A najludji su mi oni koji pokusavaju na manjim lvl-ima 1v1 protiv techisa. Sa techisem je first blood skoro poa siguran.



Tinker ftw, prejak heroj.
VioleN je napisao/la:
Laser i rakete techies? 

Tinker ftw, prejak heroj.


Tinker ftw, prejak heroj.
koji sam konj, ja procito techis, a konto na thinkera. Hahahaha...
Ali i techis je super. To je onaj bombas samoubica, da ne pogresim ponovo? xD Jbg. Moras mi oprostiti, ipak me malo ova temperatura udarila u glavu.

Ali basher mi je jos nejasniji kod techisa nego kod thinkera. Techis uopste nije za jak napad vec za miniranje. Mal hp, mal napad, spor napad i sa bot ima ms od 355, sto je jako zalosno.
On je samo da pravi odbranu i mass killovi sa ultijem ako ljudi zaborave na njega. xD
joj filozofer jesi ti bukvalac 
prvi p.s. tinker nije thinker
drugi p.s. basher owna na techiesu probaj samo... ^^

prvi p.s. tinker nije thinker
drugi p.s. basher owna na techiesu probaj samo... ^^
Prijavi se da bi odgovorio/la na ovu temu.