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cl_ ?? [ 10 pts ]

0 pregleda · 18 odgovora · otvorena 29.03.2008. u 18:45

Moze li mi neko reci sta da u konzolu kucam da mi nisan bude malen i da puska bude predizna , sve najbolje da mi u csu bude , ping malen... Evo 10 + 5 = 15 bod .. Za najbrzeg i najtacnijeg ..
rate "20000"
cl_cmdrate "101"
cl_updaterate "101"
ex_interp "0"

voice_avggain "0"
voice_enable "0"
voice_loopback "0"
voice_maxgain "0"
voice_modenable "0.000000"
voice_overdrive "0"
voice_overdrivefadetime "0"
voice_recordtofile "0"
voice_scale "0.000000"

r_bmodelhighfrac "0"
r_decals "0"
r_detailtextures "0"
r_dynamic "0"
r_lightmap "0"
r_mirroralpha "0"
r_mmx "1"
r_norefresh "0"
r_shadows "0"
r_traceglow "0"

cl_allowdownload "1"
cl_backspeed "400"
cl_corpsestay "0"
cl_dynamiclights "0"
cl_forwardspeed "400"
cl_gaitestimation "1"
cl_gibcount "0"
cl_himodels "0"
cl_lc "1"
cl_lw "1"
cl_nopred "0"
cl_observercrosshair "1"
cl_particlefx "0"
cl_pitchdown "89"
cl_pitchup "89"
cl_rate "9999"
cl_resend "0"
cl_shadows "0"
cl_solid_players "1"
cl_weather "0"
cl_minmodels "1"

violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"

GL_TEXTUREMODE "GL_LINEAR_MIPMAP_NEAREST"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_dither "1"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "256"
gl_monolights "0"
gl_palette_tex "0"
gl_picmip "0"
gl_playermip "2"
gl_polyoffset "0.1"
gl_reporttjunctions "0"
gl_round_down "3"
gl_smoothmodels "0"
gl_texsort "1"
gl_wateramp "0"
gl_ztrick "1"

_snd_mixahead "0.1"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.000000"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_occ_epsilon "0"
s_occfactor "0"
s_polykeep "0"
s_polysize "0"
s_reverb "0"
s_rolloff "1.0"
s_usepvs "0"
sv_voiceenable "0"

ati_npatch "0"
ati_subdiv "0"

m_filter "0"
m_pitch "0.022000"

tracerred "0"
traceralpha "0"

max_shells "0"
max_smokepuffs "0"

ex_maxerrordistance "0"

_detailtexturessupported "0"
ambient_fade "0"
console "1"
crosshair "1.000000"
d_spriteskip "0"
developer "0"
fastsprites "2"
gunsmoke "0"
hud_centerid "1"
joystick "0"
loadas8bit "1"
mp_decals "0"
precache "1"
sv_aim "0"
tripplebuffer "0"
vid_nopageflip "0"
vid_wait "0"
viewsize "120"
cl_bobcycle 0
cl_bob 0
cl_bobup 0

cl_cmdrate 101
cl_rate 25000
cl_updaterate 101
brance.- je napisao/la:
rate "20000"
cl_cmdrate "101"
cl_updaterate "101"
ex_interp "0"

voice_avggain "0"
voice_enable "0"
voice_loopback "0"
voice_maxgain "0"
voice_modenable "0.000000"
voice_overdrive "0"
voice_overdrivefadetime "0"
voice_recordtofile "0"
voice_scale "0.000000"

r_bmodelhighfrac "0"
r_decals "0"
r_detailtextures "0"
r_dynamic "0"
r_lightmap "0"
r_mirroralpha "0"
r_mmx "1"
r_norefresh "0"
r_shadows "0"
r_traceglow "0"

cl_allowdownload "1"
cl_backspeed "400"
cl_corpsestay "0"
cl_dynamiclights "0"
cl_forwardspeed "400"
cl_gaitestimation "1"
cl_gibcount "0"
cl_himodels "0"
cl_lc "1"
cl_lw "1"
cl_nopred "0"
cl_observercrosshair "1"
cl_particlefx "0"
cl_pitchdown "89"
cl_pitchup "89"
cl_rate "9999"
cl_resend "0"
cl_shadows "0"
cl_solid_players "1"
cl_weather "0"
cl_minmodels "1"

violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"

GL_TEXTUREMODE "GL_LINEAR_MIPMAP_NEAREST"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_dither "1"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "256"
gl_monolights "0"
gl_palette_tex "0"
gl_picmip "0"
gl_playermip "2"
gl_polyoffset "0.1"
gl_reporttjunctions "0"
gl_round_down "3"
gl_smoothmodels "0"
gl_texsort "1"
gl_wateramp "0"
gl_ztrick "1"

_snd_mixahead "0.1"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.000000"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_occ_epsilon "0"
s_occfactor "0"
s_polykeep "0"
s_polysize "0"
s_reverb "0"
s_rolloff "1.0"
s_usepvs "0"
sv_voiceenable "0"

ati_npatch "0"
ati_subdiv "0"

m_filter "0"
m_pitch "0.022000"

tracerred "0"
traceralpha "0"

max_shells "0"
max_smokepuffs "0"

ex_maxerrordistance "0"

_detailtexturessupported "0"
ambient_fade "0"
console "1"
crosshair "1.000000"
d_spriteskip "0"
developer "0"
fastsprites "2"
gunsmoke "0"
hud_centerid "1"
joystick "0"
loadas8bit "1"
mp_decals "0"
precache "1"
sv_aim "0"
tripplebuffer "0"
vid_nopageflip "0"
vid_wait "0"
viewsize "120"

pola od ovog ti je nidje veze.ti kucaj
cl_dynamiccrosshair 0 et to ti je da ti bude precizna
u smislu da se nesiri
Neadekvatan naziv teme

read the rules first

Edit :

Nije neadekvatan my bad

nisam vidio da se odnosi na komandu [ cl_ ] ja sam mislio da je c|_|







Zadnji edit: 29.03.08 u 13:55:48

cl_crosshair_size small

cl_dynamiccroshair 0

cl_cmdrate 101

cl_updaterate 101

fps_max 101

cl_crosshaircolor "333 333 333

cl_dy[Tab] 0

Ides options i nadjes velicinu koja ti odgowara...


za ping


rate 25000

cl_up... 101

cl_cmd... 101...



cl_crosshair_size small
cl_dynamocrosshair 0
cl_updaterate 101
cl_cmdrate 101
rate 25000




To je to
rate 25000
cl_updaterate 101
cl_cmdrate 101
ex_interp 0.01

^^
Al ping mi je opat 70-90.. A imam adsl 3 gb ! kako da mi bude 20-40 ! =??
AmiricA je napisao/la:
Al ping mi je opat 70-90.. A imam adsl 3 gb ! kako da mi bude 20-40 ! =??

bice ti na

Terra serverima (hosted od terre isto)
kgb serverima
da bi ti ping bio manji moras smaniti ratov-e
1.npr:cl_cmdrate 30
cl_updrate 30
rate 9999
2. moze ti biti do provajdera tj. do bihnet-a (adsl)
Slusaj ako hoces manji ping onda cmdrate i updaterate stavi 30

a ako hoces da ti se primaju meci i da precizno bude stavi rateove 101,101,25000
cl_bobcycle 0
cl_bob 0
cl_bobup 0

pink
rate 25000
cl_upderate 10
cl_cmdrate 10

Prijavi se da bi odgovorio/la na ovu temu.