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VHE - pravljenje mapa za CS

0 pregleda · 6 odgovora · otvorena 21.03.2007. u 20:44

Napravim mapu u ovom programu i nemogu je pokrenut nikako uvjek neki problemi, ili nemoze nac mapu ili...
Ja mislim da je greska u tom sto neznam tocno postavit ''Game Configuration'', probo sam sa tutorialima sa neta ali neide. Meni je cs napravljen u drugoj datoteci nego ko oni u tutorialima pa zato nevaljaju,smjesten je u C/Program files/ Valve/ cstrike....

Pa ko zna sa ovim programom nek mi pojasni kako treba....





Hvala...
vec je neki tip nesto pisao o ovome a mogao si naci TRAZI opcijom.

Br.1 Mozda neces skontati bez slika, al evo ti objasnjenje, pa ako ti trebale i slike msg..

Br.2 eo ti upustvo malo ...

Potrebni alati za pravljenje mapa su:

- VALVE HAMER EDITOR V3.4 (3D Program za crtanje mapa)
- Wally v1.55B (program za manipulisanje arhivama tekstura)
- Zoner's Halflife Tools v2.5.3 (Skup kompajlerskih alata, nepotrebno ucitati, samo instalirajte)
- BSPView v1.00 (program kojim se interaktivno mozete kretati kroz mape bez dizanja CS-a)


SETUP/PODESAVANJA

Prvo instalirajte VALVE HAMER EDITOR, pa instalirajte Zoner's Halflife Tools 2.5.3. recimo u direktorij gde je i Valve Hammer Editor\
Otvorite VALVE HAMER EDITOR i idite na Tools->Options->Game Configurations.

Podesite opcije da izgledaju ovako (sliku 1), C:/Sierra/Half-Life. FGD File cete naci u VALVE HAMER EDITOR\fgd\ direktoriju.

Zatim kliknete na Build Programs. Dobicete prozor u kom cete morati popuniti sve sto trazi...
Ovde se radi o postavkama Zoner's kompajlera koje ste predhodno instalirali.
Naravno i ostale putanje cete razlikovati ako ste Zoner's instalirali na mjesto drugacije od ovog.

Kad smo kod kompajlera dobro je da znate da pored Zoner's-a postoji i nekih drugih, medjutim jedino on moze koristiti VALVE HAMER EDITOR Interface, a to pojednostavljuje stvar.

Ostalo je da navedete Teksture koje cete koristiti u izradi mape.
Kliknite na dugme AddWAD i dodajte wadove koje zelite koristiti.

WAD je u stvari arhiva tekstura . Za vasu informaciju radi se o WAD3 (WAD2/1 - QII/I).
Obavezno je koristiti standarne WAD-ove a to su cstrike.wad, decals.wad, halflife.wad.


OKRUZENJE

VALVE HAMER EDITOR ima 4 pogleda: top (x/y), front (y/z), side (x/z) i kamera.
Sa lijeve strane nalazi se Toolbar
sa desne Texture group i Categories.

Kada radite u 3D sve sto nacrtate mora imati 3 dimenzije: sirinu, visinu i dubinu (xyz).
Svaki kompleksniji objekat sastoji se od jednog ili vise manjih poligona (povrsina) kojeg opet definisu najmanje 3 tacke (trougao).
Svaki pogled (view) od ova 3 u kojima crtamo je 2D pogled pa odatle npr. top (x,y).
Kamera pogled je naravno 3D.
Ako zelite da nacrtate nesto sto ce izgledati kao 2D, jednostavno jednu od ovih dimenzija smanjite na minimum.

Texture group

Texture group mozete smatrati mini-browserom u kojem ce biti prikazane sve teksture iz wad-ova
koje ste naveli u Tools -> Options -> Textures.
Ako hocete zalijepiti teksturu na brush, oznacite ga, izaberite teksturu,
pa pritisnite Apply Current Texture (Shift+T).

Categories - Objects

Od ovih postavki direktno zavisi kakav cete objekat dobiti koristeci alat Block tool (Shift+B).
Na slici mozete vidjeti i prefab dugme.
Prefab (orginalni) mozete insertovati, ili napraviti svoj.
Prefab-e mozete naci i na internetu.

bay



Post dobio aplauz od b0k1

Kad bih svi bili poput pojedinih usera .. ovo bi bio sk-gaming
Al meni netreba sa tutoriala kako se dje sta stavlja nego ako neko zna sta dje dodje, to sa tutoriala nije isto jer kod mene nije canter u tom fajlu SIEERA vec u C/Program Files/ Valve/Cstrike
Evo sad sam bio napravio mapu i da je pokrenem:

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\hlcsg.exe
** Parameters: "c:\program files\valve\cstrike\maps\kosaa"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email uklonjen])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\hlcsg.exe "c:\program files\valve\cstrike\maps\kosaa"
Entering c:\program files\valve\cstrike\maps\kosaa.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.01 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.03 seconds)

Using Wadfile: \program files\valve\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\chateau.wad
- Contains 1 used texture, 33.33 percent of map (136 textures in wad)
Using Wadfile: \program files\valve\cstrike\colors.wad
- Warning: Larger than expected texture (270092 bytes): 'FOOTBALLFIELD'
- Contains 0 used textures, 0.00 percent of map (63 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_cbble.wad
- Contains 1 used texture, 33.33 percent of map (61 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \program files\valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \program files\valve\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \program files\valve\cstrike\jos.wad
- Contains 1 used texture, 33.33 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \program files\valve\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)

Warning: More than 8 wadfiles are in use. (26)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 1 additional animating textures.
Texture usage is at 0.22 mb (of 4.00 mb MAX)
0.65 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\hlbsp.exe
** Parameters: "c:\program files\valve\cstrike\maps\kosaa"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email uklonjen])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\hlbsp.exe "c:\program files\valve\cstrike\maps\kosaa"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 26 (0.01 seconds)
BSP generation successful, writing portal file 'c:\program files\valve\cstrike\maps\kosaa.prt'
SolidBSP [hull 1] 29 (0.01 seconds)
SolidBSP [hull 2] 25 (0.00 seconds)
SolidBSP [hull 3] 26 (0.00 seconds)
0.09 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\hlvis.exe
** Parameters: "c:\program files\valve\cstrike\maps\kosaa"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email uklonjen])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\hlvis.exe "c:\program files\valve\cstrike\maps\kosaa"
9 portalleafs
24 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...50%...60%...70%... (0.00 seconds)
LeafThread:
10%...20%...50%...60%...70%... (0.00 seconds)
average leafs visible: 7
g_visdatasize:36 compressed from 18
0.02 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\hlrad.exe
** Parameters: "c:\program files\valve\cstrike\maps\kosaa"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email uklonjen])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\hlrad.exe "c:\program files\valve\cstrike\maps\kosaa"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\PROGRA~1\VALVEH~1\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\lights.rad']

79 faces
Create Patches : 932 base patches
0 opaque faces
15932 square feet [2294234.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%... (0.10 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
(0.28 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.15 seconds)
Transfer Lists : 404628 : 404.63k transfers
Indices : 87724 : 85.67k bytes
Data : 1618512 : 1.54M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.12 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%... (0.22 seconds)
1.23 seconds elapsed

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\cstrike\maps\kosaa.bsp" "C:\Program Files\Valve\cstrike\maps\kosaa.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\cstrike\maps\kosaa.pts" "C:\Program Files\Valve\cstrike\maps\kosaa.pts"


** Executing...
** Command: C:\PROGRA~1\Valve\hl.exe
** Parameters: +map "kosaa" -game cstrike -dev -console +deathmatch 1



I pocme loadirat mapu dodje do one 2 crtice i samo me izbaci i pise da nemoze pokrenut vale.wad
Evo ti sliku mojih postavki, stavi ovako i mora da kompajlira i radi 100 %, a ovi gore sto pametuju pusti ih kraju, njihov moto je: vazno je da se sta napise...




A to sto ti pise da ne moze da lodira` taj vale.wad je vjerovatno zbog toga sto se ne nalazi u \cstrike folderu, a ako nije zbog ovog koristi neki drugi onda...







Zadnji edit: 21.03.07 u 22:46:06

Eh ppl molim vas ako moze link svih tih programa...za pravljenje mapa ...hvala na pomoci..

Prijavi se da bi odgovorio/la na ovu temu.